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Intermediate3-4 players~8 min

Entrances and Exits

Each player is given a trigger word by the audience. Whenever that word is spoken on stage, they must enter — or exit — and justify it within the scene.

Scene WorkListeningFocusGroup DynamicsShort-Form

About

Before the scene begins, the audience assigns each player a personal trigger word. The rule is simple: if your trigger word is spoken while you are off stage, you must enter; if it is spoken while you are on stage, you must exit. Entrances and exits must be justified within the fiction of the scene — the mechanic is invisible to the characters. The scene itself starts from a single audience suggestion (a location or a relationship) and is otherwise improvised normally. The comedy builds as players simultaneously try to track their own trigger, listen for everyone else's, and steer — or resist steering — the dialogue toward whichever word serves them best in the moment. The best moments come when a trigger fires at exactly the wrong time: mid-declaration, mid-argument, or right as the scene reaches a peak. The player who just had to exit must find a reason to leave that honours the scene rather than abandoning it.

How to Play

  1. 1

    Ask the audience for one trigger word per player — common, everyday words work best (e.g. 'door', 'really', 'never', 'sorry'). All trigger words are said aloud so the audience knows them.

  2. 2

    Assign one trigger word to each player. Players must remember their own word.

  3. 3

    Ask the audience for a scene suggestion: either a location or a relationship between the characters. The MC chooses which type to ask for.

  4. 4

    Decide how many players start on stage — typically two. The rest wait in the wings.

  5. 5

    Begin the scene. Players improvise normally.

  6. 6

    Whenever a trigger word is spoken on stage, the player it belongs to must react immediately: enter if off stage, exit if on stage.

  7. 7

    Entrances and exits must be justified within the fiction — players do not acknowledge the mechanic directly.

  8. 8

    The MC ends the scene when the energy peaks or the time is up.

Variations

  • -Shared Trigger: two players share the same trigger word. When spoken, both must enter or exit simultaneously, forcing them to justify a joint arrival or departure.
  • -Escalating Words: the MC introduces a new trigger word mid-scene — replacing one of the original ones — supplied by the audience on the spot, raising the difficulty as the game progresses.
  • -Blind Triggers: players are not told each other's trigger words, only their own. They must infer the others' words from watching who enters and exits.

Related games

Entrances and Exits | On The Spot